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Wha... Monday Again?
Monday, September 2, 2002
Woah. Midnight sneak-ed up on me, it did. So this posting goes up a little
late. I can live with that. But I was going to possibly do some editing on
today's strip. Oh well, that's what "retroactive" was made for.
I made some changes to the Archive pages which are nowhere near exciting enough
for most of you to go look at. Though I seem to have done something weird to
the strip navigation buttons. I'll deal with them later.
So I just spent a couple hours playing my first game of MechWarrior: Dark Age
the best way possible; with someone else's pieces. For those of you who've
never heard of it, it's a "collectable miniatures" game which means you spend
your money on little plastic toys that you can't conveniently store in the same
numerous cardboard boxes your collectible card games ended up in. Most important
features are directly on the minis, including a built-in mechanic for tracking
damage.
And so after only one game of rather dubious rules enforcement ("Oh wait.. 4 is it's minimum range,
not the number of units I can attack. Oops"), I am prepared to announce my initial
assessment. And that is: pretty nifty. The downside of the game would seem to be
in the "build your army" phase, as there's a *whole* lot of information for you to
keep in mind when recruiting minis. You don't just deal with stats, you deal with
stats that change every time your mech/vehicle/juice cart/whatever takes damage.
And different units can take differing amount of damage before becoming heaps of
previously damaged rubbish.
There were very few times when we weren't sure what the exact rules should be, which
is a great thing for a "new" game (wizkids
has other collectable minis games using some of the same basic ideas, or so I'm told).
Miniature gaming isn't my main thing, but I have some experience mostly with Great Rail Wars
and Doomtown: Range Wars (go Deadlands!), and this
seemed on par with those experiences. Hardcore mini wargammers might feel put off that
most units only have about 6 or 7 stats instead of 300+, and games between competent
players may only run a few hours, depending on game size.
If you're looking for an infinite black hole into which to sink your money, and either
mini wargamming in general or Battletech in specific floats your dinghy, pick up
a starter or two and give it a shot. If you end up on the other side of the table
from a couple of large infiltrating, armored, evading 4-firepower tanks, my heart goes
out to you.
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